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Asked 13 years, 4 months ago modified 11 years, 6 months ago viewed 5k times May we see the image loading and texture generation code, please? How to do alpha compositing with a list of.
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I'm writing a colour picker that gets the pixel rgb values from wherever you point to on the screen And then the alpha channel data must be preserved by the image loading process I want to also have the option of specifying that the colour i picked already has an alpha valu.
78 have you glenable'd alpha blending
And have you set up your blend parameters You can't just set the alpha you need to setup various other parameters in opengl Page 322 is the alpha compositing section The input values are in rgba format, but now i'm trying to implement blending of the alpha component
How do i excatly go about doing it From what i gather my values should be between 0.0 and 1.0, that's done However from the specs it seems that you should blend for each color channel? Can somebody please explain why rendering with premultiplied alpha (and corrected blending function) looks differently than normal alpha when, mathematically speaking, those are the same
Alpha blending two images with opencv and/or numpy [duplicate] asked 4 years, 9 months ago modified 3 years, 11 months ago viewed 14k times
It's not necessary to use premultiplied alpha, only to make sure the background color is removed from partially transparent pixels Removing the background color may be part of the process of converting to premultiplied alpha, but it can be done independently as well. Your blending setup is correct However for blending to work the texture must contain an alpha channel, properly valued of course
